Morning Woe
Night Woe
Search found 14 matches
- Sun Feb 07, 2010 4:34 am
- Forum: First Edition
- Topic: 7/02/2010 Woe
- Replies: 4
- Views: 1756
- Sun Jan 17, 2010 7:58 pm
- Forum: Comments and Suggestions
- Topic: New WOE bet npc
- Replies: 10
- Views: 1785
Re: New WOE bet npc
Koma help please T-T wrote everything up again-> This time start on Core Calculations parts. Since I don't know a way to write a code to go through all account-variables on its own, I tried to write something that will make the calculations for rewards specific to person when they talk to npc. This ...
- Fri Jan 15, 2010 8:19 pm
- Forum: Guild
- Topic: Starlight Monkey Recruiting
- Replies: 3
- Views: 5207
- Fri Jan 15, 2010 7:39 am
- Forum: Comments and Suggestions
- Topic: New WOE bet npc
- Replies: 10
- Views: 1785
Re: New WOE bet npc
1) People can place bets on their OWN guild only. No No, No fun This npc is also suppose to make outsiders attend woe to turn tide and make woe more fun 2) A Bet Cap This seems to be a misnomer? but according to the explanation.. Yea this is what I mentioned in previous posts about splitting losers ...
- Fri Jan 15, 2010 6:58 am
- Forum: Comments and Suggestions
- Topic: New WOE bet npc
- Replies: 10
- Views: 1785
Re: New WOE bet npc
see below for new rewritten code
- Wed Jan 06, 2010 10:59 am
- Forum: Comments and Suggestions
- Topic: New WOE bet npc
- Replies: 10
- Views: 1785
Re: New WOE bet npc
I am against this. It's too easily abusable. Some possible abuse: -A major guild suddenly skipped woe or pretend to lose woe for bet profit skipping woe also means no treasure profit, I am not sure how much money people are willing to put into these if little it probably wouldnt happen. Since bet m...
- Wed Jan 06, 2010 12:07 am
- Forum: Approved
- Topic: (+) Suggestion on WOE SE
- Replies: 8
- Views: 7328
Re: Suggestion on WOE SE
Well, as i said before, the point is not that it is impossible to take guild, just too much advantage for for defending guilds given the amount of people attending woe. But it is just a suggestion to make woe more fun, if too many oppose it, then I guess we should not implement it. Would be nice to ...
- Tue Jan 05, 2010 8:24 pm
- Forum: Approved
- Topic: (+) Suggestion on WOE SE
- Replies: 8
- Views: 7328
Re: Suggestion on WOE SE
Yes it is breakable, but it is just too hard for the amount of people we have attending SE woe currently. Castles should change hands from time to time during woe. Obviously those guardians/barricade are for very large woe. So for our case, those guardians should also get nerfed according to the sca...
- Tue Jan 05, 2010 4:07 am
- Forum: Approved
- Topic: (+) Suggestion on WOE SE
- Replies: 8
- Views: 7328
(+) Suggestion on WOE SE
I think guardians/barricade on SE woe should be nerfed? Those guardians are too strong for the minute amount of people attending SE woe that it is unfair for the attacking team. Second edition castle never broke for probably like 3 weeks straight already. The last time it broke was because cbs, the ...
- Sun Jan 03, 2010 11:15 am
- Forum: Comments and Suggestions
- Topic: New WOE bet npc
- Replies: 10
- Views: 1785
New WOE bet npc
Woe Bet npc bet who wins the upcoming woe To prevent exploits there shouldn't be any money injected into the server through the system. winners share the sum of all losers' money according to the ratio of money they put in. ( A bet 5, B bet 20 on winning side. if sum of loser money is 100, then A ge...