Search found 96 matches
- Thu Mar 25, 2010 1:05 pm
- Forum: Approved
- Topic: (+) Baby WoE
- Replies: 67
- Views: 318847
Re: Baby WoE
I also feel that many of the supportive skills which are relating to only Baby shoudl be allowed. Which would these be? Like blessing and increase agi? If so, then I agree. If not, then... not so much. Although i m up for not allowing trans buffs, but i think spirit links should be allowed and not ...
- Thu Mar 25, 2010 3:09 am
- Forum: Resolved
- Topic: First Blood
- Replies: 2
- Views: 1347
First Blood
Special Note: This rule only applys to Naturally spawned Mini Bosses/MVPS, which means you can only KS Naturally spawned MVPS, not MVPS Spawned from Bloody Branches/skills. In Order for the Mini Bosses/MVP's to become FFA they need to be untouched for generally 15-30 minutes, At that point the MVP ...
- Wed Mar 24, 2010 3:10 pm
- Forum: Approved
- Topic: (+) Baby WoE
- Replies: 67
- Views: 318847
Re: Baby WoE
The restrictions on novice castles are severely limiting certain players/classes due to it being novice WoE. I don't think these should be followed through into baby WoE. Baby WoE pretty much has everything normal classes should have except for the slightly lower hp/sp, and limit on stat placement a...
- Wed Mar 24, 2010 1:37 pm
- Forum: Screenshots
- Topic: Tempest Crew
- Replies: 2
- Views: 1662
Tempest Crew
We are Tempest. Hollaaaaaaaaaa'.
- Wed Mar 24, 2010 12:10 pm
- Forum: Approved
- Topic: (%) @aDONTlootid or @alootid item1, item2, item3
- Replies: 8
- Views: 5737
@nolootid
I'm pretty sure after reading the topic name, it's self-explanatory. Like the @alootid command, I think it would be beneficial to implement a command which works opposite in-case people have one specific item they wish not to loot instead of having to drop it on the floor every few minutes or just n...
- Tue Mar 23, 2010 11:20 pm
- Forum: Approved
- Topic: (+) Baby WoE
- Replies: 67
- Views: 318847
Re: Baby WoE
Babies only.
- Tue Mar 23, 2010 12:22 pm
- Forum: Comments and Suggestions
- Topic: Custum Remover
- Replies: 20
- Views: 14128
Re: Custum Remover
I know that the synthesized hats are being treated as cards inside the custom hats and that it would be hard to remove the actual hat in this case. Nevertheless, +1 to the idea, I see no reason to delete the hat.
- Tue Mar 23, 2010 11:49 am
- Forum: Approved
- Topic: (+) Baby WoE
- Replies: 67
- Views: 318847
Re: Baby WoE
Enable ECall. Dispell all transcended buffs and spirit link upon warp. And I sure hope that everything under the additional comments isn't going to go in with the implementation, since all of us are over level 60 first class, and most of everyone is second class. Maybe change the castle treasure to ...
- Mon Mar 22, 2010 11:41 pm
- Forum: Approved
- Topic: (+) Access to guild dungeons for allied guilds
- Replies: 4
- Views: 2186
(+) Access to guild dungeons for allied guilds
Hi, I think this will be beneficial to the server if allied guilds are able to access each other's guild dungeons.
- Mon Mar 22, 2010 4:48 pm
- Forum: Sell Stuffs
- Topic: The FleshBag..
- Replies: 7
- Views: 2872
Re: The FleshBag..
Hey, seems like I still haven't caught you online yet. If you don't mind the trouble, you could set up a shop in Amatsu left of the mailbox should be a little platform there. Name it "For Ray", I'll buy it for 2k ea for your troubles. Thanks.