Search found 639 matches
- Tue Jun 01, 2010 5:09 pm
- Forum: Comments and Suggestions
- Topic: Giant Flywings
- Replies: 13
- Views: 15900
Re: Giant Flywings
We can always have it as an option for rolling what is currently a Bloody Branch in the Gift Drop. Right now, the official options are in boxes of 10, 50, 100, or 500: Giant Fly Wing Box Giant Fly Wing 50ea Box Giant Fly Wing 100ea Box Giant Flywing Box 500 Basically, if players receive the Gift Dro...
- Sat May 29, 2010 3:45 pm
- Forum: Comments and Suggestions
- Topic: Giant Flywings
- Replies: 13
- Views: 15900
Re: Giant Flywings
If they are implemented, would it be alright if they weren't buyable from an NPC but as a reward as mentioned above such as a box of 50 or 100 from an alternate GiftDrop?
- Sat May 29, 2010 3:44 pm
- Forum: Comments and Suggestions
- Topic: Lower/Buttom and Head gear
- Replies: 3
- Views: 2687
Re: Lower/Buttom and Head gear
These are possible. Kiana's really the director on the "headgears" though. The only concern I have at the moment from development is our transition to the Renewal clients which means we have about a 2000 limit on ViewIDs at the moment. We're about at 1200 custom (from all of the color vari...
- Thu May 27, 2010 7:50 pm
- Forum: Report Bugs
- Topic: Possible discrepancy with Skill "Hammer Fall"
- Replies: 1
- Views: 1744
Re: Possible discrepancy with Skill "Hammer Fall"
This would be another description problem it seems. Thanks for the report!
http://ratemyserver.net/index.php?sk_na ... rch=Search
http://ratemyserver.net/index.php?sk_na ... rch=Search
- Tue May 25, 2010 11:37 pm
- Forum: Client and Server History
- Topic: [05.26.2010] Server and Client Updates
- Replies: 0
- Views: 62725
[05.26.2010] Server and Client Updates
As of the 26th of May in 2010, we are now utilizing eAthena Revision 14307. For precise core changes, click the eAthena link. It's recommended to check the eAthena ChangeLog since it may include information that is not listed here. NOTE: An additional reboot (< 1 minute) was made after the original ...
- Tue May 25, 2010 10:54 am
- Forum: Comments and Suggestions
- Topic: Custom Deleter
- Replies: 4
- Views: 3526
Re: Custom Deleter
Just adding clarification to this thread as there's a bit of misconception about a majority of the headgear floating around. Early Custom Statless (Synthable) Headgear are ONLY obtainable via GM operated events. Sometimes player-selectable. Newer Custom Statless (Synthable) Headgear are obtainable v...
- Wed May 19, 2010 8:26 pm
- Forum: News and Updates
- Topic: Fast Maintenance
- Replies: 0
- Views: 63042
Fast Maintenance
Due to a recent change by eAthena which caused the client to be de-synched from the server regarding inventory items, we did a quick "less-than-one-minute" maintenance to correct it. This is to bring us up to SVN14297 (released approximately an hour and a half ago) which solves it. For det...
- Tue May 18, 2010 11:29 pm
- Forum: Client and Server History
- Topic: [05.19.2010] Server and Client Updates
- Replies: 0
- Views: 62436
[05.19.2010] Server and Client Updates
As of the 19th of May in 2010, we are now utilizing eAthena Revision 14296. For precise core changes, click the eAthena link. It's recommended to check the eAthena ChangeLog since it may include information that is not listed here. NOTE: This also includes updates that were implemented live from las...
- Tue May 18, 2010 10:13 am
- Forum: Approved
- Topic: Ratemyserver details
- Replies: 1
- Views: 1963
Re: Ratemyserver details
This will be updated to reflect the changes. Approved.
Pretty much an auto-approval since this is basically an incorrect configuration/bug rather than a new implementation.
Pretty much an auto-approval since this is basically an incorrect configuration/bug rather than a new implementation.
- Sat May 15, 2010 7:33 pm
- Forum: Questions
- Topic: Mercenary AI
- Replies: 1
- Views: 2465
Re: Mercenary AI
As far as the intimacy rate goes: http://forums.amistr.net/viewtopic.php?f=14&t=533&p=3733&hilit=mercenary#p3733 and I've checked the source regarding this, and it may indeed be a bug. Currently, the 10x rate primarily applies to it killing monsters. It does not currently affect contract...