24 hour WoE!

Love us or just like us. Leave your thoughts and suggestions to improve the server.
Post Reply
Phaiyte
Metaling
Metaling
Posts: 212
Joined: Wed Feb 03, 2010 12:23 am
Contact:

24 hour WoE!

Post by Phaiyte »

Simple and amazing.
Literally a 24 hour WoE.
All day every day.

Here's the concept:
Using one of the awesome novice castles,
players can teleport to it obviously.
But they have a small trail to go through that's got mobs
running rampant through it(THEY DON'T DROP ANYTHING OR GIVE EXP!!!!)
Once in they must then go through any defenders that may be there of course.
Same mechanics as normal WoE, including everything about the emp.

As long as the castle is held consistently,
the treasure room will spawn 1 treasure chest / min,
in which any member of said guild may access.
These chests WILL NOT be exactly like the real WoE chests.
If anything, lower drop rates on the stuff that's
really good and still in them, or different entirely.
Things such as OCAs, Buckler [1], etc.
These chests will more likely bear other things such as resist pots,
+(2-5)stat foods, trash etc items, possibly even some of the
iRO cash shop items like the abrasive and defense potions.
All that stuff's up for refinement of opinions, though.
As long as nothing ridiculous drops out of them at a decent rate.

SO YEAH:
-24 hour WoE castle for having fun with all the time.
-Chests don't drop anything ridiculously good, but enough to award the castle holder.
-Performed in one of the unused novice castles for convenience.
-Meant for good clean fun competition anytime you want it.
-Perfect all around with no real bad backlashes anywhere.
-PROFIT!!!
Image
Pull the trigger and the nightmare stops.

To be the hero is all I'll ask.
User avatar
Koma
Administrator
Administrator
Posts: 708
Joined: Sat Jul 25, 2009 7:05 pm

Re: 24 hour WoE!

Post by Koma »

This was one consideration back when we terminated the Mini-WoE system. We ultimately never went that route though since there's room for server conflicts as well. The easiest route would be to have a castle open after maintenance and stay open for a whole day just for fun, but it's curious as to if players would even go for that.

There's always the suggestion of making the non-official WoE castles open for the taking just for players to goof off in too -- or try to take -- as the MVPs would be roaming in them as they're unowned.. No rewards/treasures/dungeons though of course.
User avatar
Haelstrom
Bomb Poring
Bomb Poring
Posts: 257
Joined: Sun Oct 18, 2009 2:49 pm
Location: Indiana.
Contact:

Re: 24 hour WoE!

Post by Haelstrom »

Wait, I can improve this.

24-hour WoE after maintenance, sure. But then the guild that gets it has to free-for-all PVP each-other, as long as it takes.

The last man standing, literal King of Emperium [KoE] gets their sprite changed to an MVP of their choice until the next 24-hour WoE via disguise command. Solely for bragging rights and epitomic badass.

I COMMAND IT BE SO. [Left index finger thrust.]
Image
Phaiyte
Metaling
Metaling
Posts: 212
Joined: Wed Feb 03, 2010 12:23 am
Contact:

Re: 24 hour WoE!

Post by Phaiyte »

Lol I meant 24 hours every single day.
Image
Pull the trigger and the nightmare stops.

To be the hero is all I'll ask.
User avatar
Koma
Administrator
Administrator
Posts: 708
Joined: Sat Jul 25, 2009 7:05 pm

Re: 24 hour WoE!

Post by Koma »

With the new revision to how WoE is handled, this may become a possibility in the not-so-distant-anymore future.

At least, that's what I'm hoping for.
Phaiyte
Metaling
Metaling
Posts: 212
Joined: Wed Feb 03, 2010 12:23 am
Contact:

Re: 24 hour WoE!

Post by Phaiyte »

Fluff yeah.

+10 thread with +3 dex and an Observation Card in it.
WHAT NOW!?
Last edited by Kiana on Fri Mar 05, 2010 10:21 pm, edited 1 time in total.
Reason: Language. Please follow the rules.
Image
Pull the trigger and the nightmare stops.

To be the hero is all I'll ask.
Post Reply