(+) Baby WoE

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GDRAGON
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Re: Baby WoE

Post by GDRAGON »

Let me rephrase that then. Assassins do not need Sonic Blow to kill people.
Phaiyte
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Re: Baby WoE

Post by Phaiyte »

Koma, no one will be able to wear things like
Thorny Shields and Wool Scarves because those are trans only.
No Tidal set, no valk gear, no Diablos crap, stuff like that.
Just sayin'

People will actually need to resort to more simple armors like Chain Mails and Bucklers.
Mufflers and Heavenly Maiden's Robes if you're hardcore enough to get a good one.
There's a few more things available to non-trans characters now but you get the point.
A REAL baby woe with a good amount of attendance would be absolutely insane in some perspectives.

Assassins can kill people just fine by auto attacking rofl.
They can still hide and move just fine.
Poison is actually dangerous now if everyone's a baby.

Wizards can't instant cast or Amp.
Bolts are now more feasible due to faster cast if there's no Bragi around.

Biochemists don't exist so no AD, God forbid they learn to use Acid Terror and homuncs,

Priesting is a whole lot easier, yet even more required to have,

Sages would need to work with wizards throwing down elemental lands to boost their damage,
and they can deal damage at the same time while not being made fun of for bolting,

Crusaders don't have Gospel, making them resort to either Grand Cross or Shield Boomerang.
Possibly Holy Cross if they feel like it.
Even more bad ass tanks now than before pvp-wise in this situation.

Assassins do not have EDP, they must resort to other things to be good,
and will usually not have too much vit to worry about.
For the most part the typical few builds would make them glass cannons.

Hunters still have most of the good traps and unhiding skills.
Still not so much a good idea to DS though.
Blitz, Arrow Shower, Trap all day.

Bards and Gypsys do not have Tarot or Arrow Vulcan.
Musical Strike is now a more feasible skill to use,
especially since you can use it while using songs.
Songs are more restricted now due to lower job points.

HOLY FLUFF MONKS USING COMBOS OHMAN!!!

Knights are the beast of the crop all the time anyway.

Rogues are a fluffton more useful so long as they can avoid being hit while carrying Bowling Bash around.
They can still strip key equipment of their choice depending on what they choose.
Then we have Backstab's hellacious potential.
Makes me jizz thinking about it.

flee is more useful now because most people can get more agility due to stat cap,
but that also means some people can get more dex so that's something to think about.

Couple things for the people interested in the whole ordeal to think about.
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Koma
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Re: Baby WoE

Post by Koma »

Phaiyte wrote:Koma, no one will be able to wear things like
Thorny Shields and Wool Scarves because those are trans only.
No Tidal set, no valk gear, no Diablos crap, stuff like that.
Just sayin'
Koma wrote:The idea of a baby WoE really does mirror the way WoE was before any trans/extended classes existed and a number of the items that are used today (Wool, Thorny, et cetera).
Just sayin'. Why you goin' and correctin' me?
cometodru
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Re: Baby WoE

Post by cometodru »

I'm not sure newer players who came in after the introduction of the standard items today can fathom the builds and tactics from back then. Most of the classic builds are still better than 90% of the new age builds.

The potential of this WoE is pretty epic, forces people to actually learn how to play; which in turn, improves the overall skill level of the server. More people should see this as a refresher, or boot camp, in the fundamentals of game play. I think the fact that people, like Deathvader, can't seem to fathom any other sinx build aside from linked-edp-sonic blowjobs goes to prove that this might be a much needed thing. What can be learned during this woe will directly apply to regular WoE as well.

Now... just because quite a few of the new age standard items can't be used, there are still quite a few of the newer, underused, items which can be used that would greatly benefit this particular WoE. But once again, they're not standard-play items, so most people probably won't even consider them.
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Dowe
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Re: Baby WoE

Post by Dowe »

On the upside, valk shields can still be used. Saves hunting buckler[1]'s or Shield[1]'s to no end in an attempt to +7 :D.
/right
cometodru
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Re: Baby WoE

Post by cometodru »

What are you talking about? I actually generally still don't use valk shield for the characters I choose to play. The uses of other shields still outweigh the uses of the valk shield. Once you factor in everything, the best use for it would be in PvP due to how rare the item generally is. For this server, I could see myself using it for PvP purposes but I still find other things more useful.

Anywho, back to the topic at hand. I'm actually excited for this if we're going to implement it with the suggestions thus far: work like normal WoE (minus the introduction or links and transcendent skill/buffs), no baby linkers, and possibly a recall. Even if there is no recall, I wouldn't mind. This could be a real eye opener for all guilds to see in what areas of WoE they excel at and what areas they're not too good. IMPROVEMENT COMMENCE!
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Re: Baby WoE

Post by Phaiyte »

How "rare" an item is has nothing to do with it's value.
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cometodru
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Re: Baby WoE

Post by cometodru »

How hard something is to come across determines a lot of the value of an item, economically. Besides, when you really think about it, valk shield is really limited in what it's useful for. It's not an item I see as general use for most classes. It's along the same lines of usefulness as an ice pick for me. If you don't need it for any specific reason, use something else that's actually going to benefit you.
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Re: Baby WoE

Post by Phaiyte »

read the context.
value ='d usefulness of the equipment.
And yes, for swordsman classes the Stone Buckler is absolutely amazing.
Everyone else can nab Bucklers.

Anyone planning on using a Guard however, should go with a Valk Shield.
Guard def = Valk Shield def only valk gets the element reductions with it.

Just keep a close eye on EVERYTHING available,
and not JUST what YOU think will work.
Experiment; try things out.
There's always things to consider.
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Pull the trigger and the nightmare stops.

To be the hero is all I'll ask.
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Re: Baby WoE

Post by Deathvader »

Phaiyte wrote:Koma, no one will be able to wear things like
Thorny Shields and Wool Scarves because those are trans only.
No Tidal set, no valk gear, no Diablos crap, stuff like that.
Just sayin'

People will actually need to resort to more simple armors like Chain Mails and Bucklers.
Mufflers and Heavenly Maiden's Robes if you're hardcore enough to get a good one.
There's a few more things available to non-trans characters now but you get the point.
A REAL baby woe with a good amount of attendance would be absolutely insane in some perspectives.

Assassins can kill people just fine by auto attacking rofl.
They can still hide and move just fine.
Poison is actually dangerous now if everyone's a baby.

Wizards can't instant cast or Amp.
Bolts are now more feasible due to faster cast if there's no Bragi around.

Biochemists don't exist so no AD, God forbid they learn to use Acid Terror and homuncs,

Priesting is a whole lot easier, yet even more required to have,

Sages would need to work with wizards throwing down elemental lands to boost their damage,
and they can deal damage at the same time while not being made fun of for bolting,

Crusaders don't have Gospel, making them resort to either Grand Cross or Shield Boomerang.
Possibly Holy Cross if they feel like it.
Even more bad ass tanks now than before pvp-wise in this situation.

Assassins do not have EDP, they must resort to other things to be good,
and will usually not have too much vit to worry about.
For the most part the typical few builds would make them glass cannons.

Hunters still have most of the good traps and unhiding skills.
Still not so much a good idea to DS though.
Blitz, Arrow Shower, Trap all day.

Bards and Gypsys do not have Tarot or Arrow Vulcan.
Musical Strike is now a more feasible skill to use,
especially since you can use it while using songs.
Songs are more restricted now due to lower job points.

HOLY FLUFF MONKS USING COMBOS OHMAN!!!

Knights are the beast of the crop all the time anyway.

Rogues are a fluffton more useful so long as they can avoid being hit while carrying Bowling Bash around.
They can still strip key equipment of their choice depending on what they choose.
Then we have Backstab's hellacious potential.
Makes me jizz thinking about it.

flee is more useful now because most people can get more agility due to stat cap,
but that also means some people can get more dex so that's something to think about.

Couple things for the people interested in the whole ordeal to think about.
that summed up everythign i guess
quit
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