If you think you qualify all of the above, continue to read on.1. You must not piss off any of our core members (pretty much everyone ranked 10 or above in the guild) in any way, which includes but is not limited to bad behavior and/or being dishonest as a form of "joking around".
2. Must be WoE active, at least one WoE (Saturday afternoon or evening) per week.
3. Must be able to inform me, or any other member who would be able to relay the message to me if you're unable to attend a WoE.
4. Must be able to understand simple English.
5. Must be able to follow instructions via our private vent server.
After reading all that, and you STILL think you're capable of joining us, drop by Amatsu and talk to us personally. Look specifically for: GDRAGON, keem, Sulli, TofuCake, Ramen Express.Classes
Priests - Must be able to support party members efficiently using party menu. Knowing how to use safety wall and pneuma is also important.
Monks - I seriously hope monk users have snap, know how to snap. Need to be able to absorb other monk's spheres, and have your own SP potions.
Blacksmiths - Must have repair skill with required items on hand. Must be willing to use money (Mammonite, Cart Term) whenever called for.
Alchemists - Must be able to farm your own stuff for WoE, although some of us may help you at times if you manage to befriend us. Knowing how to control your homunculus is also important.
Knights - Must be able to occasionally switch from sword to spear, or vice versa.
Crusader - Must have devotion on hand, and know which players to devote. Learn to dodge asura, and better not let me see you get pinned down by one person.
Stalkers - No opinion. The varieties of stalkers are way too wide.
Assassins - Must be able to use your range of skills wisely. Skills are there to be used, not so you could limit yourself to EDP SB. Must be able to cran swap. If you don't know what that is, go search it up. If you are unable to perform this skill, you've wasted all that time reading, thanks and bye.
Hunters - DO NOT EVER double strafe in WoE, unless you have an extremely good reason to do it. Might also want to tell me before you do it so I don't get pissed at you. Needs to be able to trap quick and trap well. Do not trap yourself. Must know which traps to use at specific times.
Bards/Dancers - Must be able to tarot card while supporting party. Don't bother with arrow vulcan unless you know how to stack and/or you know you could take them down. Know which songs to use at specific times, and for specific people. Learn how to use spirit link efficiently, and when not to use spirit link.
Wizards - Must know how to precast, what works and what doesn't work.
Sages - Know when to use land protector. Dispell dispell dispell!
Other classes - Do what you want. Just don't be standing there like a rock, or be prepared for some loud and horrifying roars on vent.
When entering an opposing guild's castle, DO NOT first cell. If caught first cell-ing on numerous occasions, we reserve the right to revoke your guild membership without any notice.
Good luck.