buff npc

Nullified suggestions are shown here. These are the denied changes.
Locked
robleyf7
Santa Poring
Santa Poring
Posts: 11
Joined: Tue Oct 13, 2009 9:31 am

buff npc

Post by robleyf7 »

would be nice to have buff npc like

Bless 10 agi 10

an maybe mag 10
User avatar
Qembek
Drops
Drops
Posts: 37
Joined: Fri Aug 21, 2009 1:41 pm

Re: buff npc

Post by Qembek »

-1

you can multiclient or search someone who would buff you, no need to implement buff npc since after the one you suggest would follow "if that buffs are implemented by NPC, then why not endows etc" pointless and ruins gameplay.
User avatar
Peroxide
Poporing
Poporing
Posts: 75
Joined: Fri Aug 28, 2009 6:00 pm

Re: buff npc

Post by Peroxide »

/dum No thx.
User avatar
Novalmauge
Santa Poring
Santa Poring
Posts: 18
Joined: Thu Sep 10, 2009 10:34 am

Re: buff npc

Post by Novalmauge »

-1

Already been denied ^^ viewtopic.php?f=15&t=478


Although I would like to see the heal npc get rid of the pesky debuffs, such as external bleeding, poison, silence, etc. Its quite annoying having to wait, MC a priest, or waste pots(rather use them on them on the field). Just minor convenience not a necessity.
User avatar
Koma
Administrator
Administrator
Posts: 708
Joined: Sat Jul 25, 2009 7:05 pm

Re: buff npc

Post by Koma »

This has been down voted too much in both the current thread and the new thread.

Technically speaking though, we could make it so the One-Click Healer is "configurable" if you double-click it. In this way, if configured, it would try to take 50k zeny from you to provide level 10 agi/bless with a HALVED or shorter duration. Let me know if this is a decent concession. Otherwise, this is denied completely again.
User avatar
mikosci
Santa Poring
Santa Poring
Posts: 18
Joined: Mon Oct 19, 2009 5:25 am

Re: buff npc

Post by mikosci »

I think having a buff npc is over kill.
Locked