Ok, first of I'm coming from a small guild perspective. I'm not "Entirely" geared yet, but I have enough to contribute to WoE effectively
Ok, about the guardians, I’ve played numerous p. servers, and participated in WoE & WoE SE on most. Guardians are a part of it… plan and simple. I know how the spawn system works, and how killing guardians is almost crucial. Yet, the problem is only half the guardians fault… the low population of this server causes the guardians to become even more of a problem than they should ever be. I recall numerous times walking into the castle with 1-2 guardians (not that big of a threat), but 5 DT guildies backing them up. Idk, correct me if I’m wrong, but this splits my attention between AI and PC… Thus, my reasoning becomes… do I take out the Enemy or their guardian.
Shinji wrote:Firstly - dont cry. Secondly - guardians are not so powerful. I suggest you guys should make guilds with active players, then maybe you could kill them. Play in team - this is woe, second edition. I remeber that in old ragnarok paladin could solo 30-40 people at once. Other class could did other good actions. Now ragnarok is created to play in team, group or whateva you named it. So don't try to be pro with hardcore ownz character, couse life correct your "pro status" so fast. You are dying by guardians. About buffing to the guardians. Since ragnarok had only second classes, you were able to do that, so there is no point to fix that. Stfu and learn to play - if you know what i mean.
I believe your talking about WoE guardians… they are a joke… “l2p” was wrongly stated. Or, get on a paladin and go solo thor guardians consistently… cause that was pretty much what we were pitting against.
rephikul wrote:The problem with the guardian is due to the QUALITY of the woe players, not the quantity of it, and thus nothing need to be changed.
I find this statement asinine, the problem is in fact the quanity not entirely the quality… 3 geared people vs. 5-10 geared/semi-geared people + guardians… hell without the guardians make this almost impossible… why add the salt to the wounds
rephikul wrote:Qem play how he want to play with some adaption as he see fit. The rest of us respect his opinion and support him to the best of our abilities. It's called being mature and understanding. Maybe that's why we remain big when you are in a cough3manwoeguildcough without any alliances.
Hmmm, through the posts Qem has made, I’ve gained some respect for him as an opponent. Yet, this isn’t about his position, status, strategies or your ability to follow them. You’re a big guild, (in comparison to current population) and don’t say things you don’t know… Celestial Being, Smile when you pew pew, and eclipse were actually alliance during the last WoE where the concern arose. Our attacks weren’t entirely sync’d and that may have been a problem to.
aphex wrote:You didn't want to break the barricade then what were you doing in the castle? Go PvP if you want to raise yourpenis kill count. Your flawed way of thinking is just ridiculous. And btw each guardian takes 5min to spawn, in that 5min time you can kill about 10 of them... but no, you just HAVE to kill player.
(On a side note… I love to PvP favorite part of RO, WoE seems to be the only form in which people on this server actually participate. I’ve personally sat in PvP rooms waiting on people to come and join. I recall one time I asked if anyone would like to join me in the rooms in @main chat and someone responded with (not exact quote) “Lol, who are you asking the only 20 people on?”)
Koma wrote:WoE Guardians - Currently with this population, it should be more or less player vs player. Either defense investment needs to be limited or eliminated. I agree with both sides of the coin as argued here over the past few days in that Guardians *are* a part of WoE and nothing is different on this server regarding them, however, is it really necessary if players will rarely ever get to compete with each other otherwise?
I simpily agree with Koma entirely.
In, summary, the problem isn't the number of players or the guardians... rather when put together, lack of players and abundance of guardians our problem arises... I believe it is an issue that needs to be addressed, at least temporarily. This server has huge potential and when the population finally rises putting the guardians back in/full strength, so we have full WoE:SE experience.