Summoning Guardian
Summoning Guardian
well you know how you can summon guardians from First eddition castles? well i want to suggest that you can unsummon if you want too. so if there are some guardians that you dont want, like lets say the ones in the emp room. you could unsummon them and take them out.
Re: Summoning Guardian
This is possible. I'm surprised there are no comments on it though.
I see no issue with it personally as many players believe that guardians in the emp room are unfair to begin with anyways. This is also as long as they're not forcibly placed into the emp room.
From the developer's perspective though, this means we will have to give specific names to each of the guardians so you know which one is being disabled -- which isn't a problem at all.
I see no issue with it personally as many players believe that guardians in the emp room are unfair to begin with anyways. This is also as long as they're not forcibly placed into the emp room.
From the developer's perspective though, this means we will have to give specific names to each of the guardians so you know which one is being disabled -- which isn't a problem at all.
Re: Summoning Guardian
For those that gain control of them;
make sure the name you give them is suitable for "work-like areas".
Unless it's blatantly hilarious; Then I'm all up for ridiculous names rofl.
BTW SOUL SILVER BITCHESSSSSSSSS
Chikorita wuuuuuut
make sure the name you give them is suitable for "work-like areas".
Unless it's blatantly hilarious; Then I'm all up for ridiculous names rofl.
BTW SOUL SILVER BITCHESSSSSSSSS
Chikorita wuuuuuut
Pull the trigger and the nightmare stops.
To be the hero is all I'll ask.
Re: Summoning Guardian
Also approved but we'll see how viable it is. Basically, all it will do is check if a guardian is in the emp room and move it -- however, there is a hole in this if a guardian is damaged, it would possibly be moved with full health (depending on how this move is done, I could get around it). We may need to add the requirement that the guardian be fully healed in order to make a move.