Well, since I am relatively new to this server, and since we don't have a Card Remover (thank goodness for that) I can't expirement it on my own and see how it works here, so, before I post a guide of my own here I got a question relating card mechanics, do they work as in officials? In the sense that 4 Hydra cards will give +80% dmg, or do they work as in some private servers? Like, 4 Hydra cards will only give 50% bonus dmg, because only the first 2 will work at full capacity, the third will work at 50% (giving only 10% bonus) and the fourth will be null.
Thank you for your time.
About card mechanics.
Re: About card mechanics.
I have no idea where you've gotten those "private server" values from, but I've never seen them before. Using four 20% cards will give you a 80% damage increase. "Stacking" damage cards also work. For example, using 2x race 2x size cards will give 40% * 30% for a total of 82% extra damage (size cards also gives +5 ATK, so you might not end up on the exact number you expected).
This can all be tested on our test server, Wool.
1x 20%: 305 damage.
2x 20%: 366 damage.
3x 20%: 427 damage.
4x 20%: 549 damage.
2x 20% 2x 15%: 573 damage. (+10 ATK makes the base value 315).
549/305 = 1.8. 80%.
573/315 = 1.82. 82%.
This can all be tested on our test server, Wool.
1x 20%: 305 damage.
2x 20%: 366 damage.
3x 20%: 427 damage.
4x 20%: 549 damage.
2x 20% 2x 15%: 573 damage. (+10 ATK makes the base value 315).
549/305 = 1.8. 80%.
573/315 = 1.82. 82%.
I thought what I'd do was I'd pretend I was one of those deaf-mutes.
Re: About card mechanics.
I hope you're joking.Roy Revant wrote: Like, 4 Hydra cards will only give 50% bonus dmg, because only the first 2 will work at full capacity, the third will work at 50% (giving only 10% bonus) and the fourth will be null.
Thank you for your time.
Because I lol'd a lot.
I wouldn't worry about the guide if that's how you think card mechanics work.
The key to damage cards is hitting multiple targets of the single enemy you're hitting.
Size, Race, Element, Boss, etc.
Essentially the best 4 slotted weapon vs a boss type would contain either:
1 of all of those cards if the enemey is boss type.
2 boss(Abysmal Knight), 1 element, 1 race
The only issue with that is that it makes the weapon very specific to a single type of enemy.
So instead people make more general weapons.
3 Abysmal Knight, 1 Minorous
Because most boss types are large.
It'll do less damage but save a lot of hunting.
Use doddler's calculator for anything episode 13.1 and below.
It works wonders.
Pull the trigger and the nightmare stops.
To be the hero is all I'll ask.
- Roy Revant
- Santa Poring
- Posts: 25
- Joined: Wed Apr 14, 2010 3:00 pm
Re: About card mechanics.
Ok, I have now posted the guide, here is the link
viewtopic.php?f=17&t=1725
@Phayte
You have misunderstood, that is not how I think cards work, that is indeed how cards work on some private servers, luckily, this isn't the case for Amistr RO.
Anyhow, the guide is now posted, give your feedback if you so desire it.
viewtopic.php?f=17&t=1725
@Phayte
You have misunderstood, that is not how I think cards work, that is indeed how cards work on some private servers, luckily, this isn't the case for Amistr RO.
Anyhow, the guide is now posted, give your feedback if you so desire it.