Incorrect. Luck DOES reduce stun and a few other status effects.Arrow wrote:Uhm. 90 vit and 10 luk giving status resist? Luk only effects resistance to curse nab.
You need 100 vit to be immune to stun and silence. You NEED to be immune to stun. And since you need to have 120 int and 100 vit without huge job buffs and bonuses anything giving VIT or INT is 20x more important then anything giving something other then that.
Also if you think blues are too heavy try some strawberries or Yggs
Source: IRO WikiLUK
Luck: Each 1 LUK provides the following:
- Critical rate (DEF ignoring attack) +0.3%,
- Perfect dodge +0.1%
- Blacksmiths: forging success rate +0.1%
- Alchemists: brewing success rate +0.1%
- Cooking success rate +0.1%
- Every 5 LUK: reduces enemy's chance of landing critical attack by 1%
- Every 5 LUK: ATK +1
- Resistance to some status effects
- Blind: slightly decreases chance from being inflicted
- Curse: -1% chance from being inflicted
- Frozen: slightly decreases from being inflicted
- Poison: slightly decreases chance from being inflicted (exact value unknown)
- Silence: slightly decreases from being inflicted
- Sleep: slightly decreases from being inflicted
- Stone Curse: slightly decreases chance from being inflicted
- Stun: slightly decreases chance from being inflicted, -0.01 seconds duration
- LUK does not effect ingame drop rates, or chances to get a rarer item when killing. Its simply based on in-game percents not LUK as a stat.
- The calculation to see actual CRIT rate: CRIT = [LUK * 0.3] + 1
In short: Luk affects (almost) all the status effects in one way or another. (inb4 eAthena is different. In this aspect, official servers and eAthena are the same.)