(+) Baby WoE
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- Poporing
- Posts: 56
- Joined: Tue Sep 15, 2009 10:10 am
Re: Baby WoE
I'm all for the saturday's night time on wednesday suggestion.
Sounds good to me, anyway.
Sounds good to me, anyway.
Pull the trigger and the nightmare stops.
To be the hero is all I'll ask.
Re: Baby WoE
Lets do this...baby woe!
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- Poporing
- Posts: 56
- Joined: Tue Sep 15, 2009 10:10 am
Re: Baby WoE
i think everyone agree with the idea of baby woe, the day and the time. so i think its time to implement it
quit
Re: Baby WoE
The next step is regarding what kind of restrictions are to be put in place.
Right now, I'm under the assumption that we want the Novice WoE castles converted over to Baby WoE castles. Do we want them to follow the same restrictions as outlined below:
Right now, I'm under the assumption that we want the Novice WoE castles converted over to Baby WoE castles. Do we want them to follow the same restrictions as outlined below:
//===== Additional Comments: =================================
//= Now you have access to 4 N Guild castles. They don't have
//= dungeons. And 2nd Classes can't seize these Castles.
//= These new castles need a new strategy. It would bring some
//= fun and live to your game.
//= NOTE: If your Guild Master is 2nd class, then he could
//= rule the Castles and gather Treasure Boxes after WoE
//= 1.1 Now 2nd classes can't enter NC place at all
//= 1.2 Restricted access of SG/SL. On warp clear some
//= unallowed buffs [Lupus]
//= 1.3 Restricted TK,High classes >=90 BaseLevel,
//= updated list of unallowed buffs [Lupus]
//= 1.4 Restricted it to 80 Base Level [Lupus]
//= 1.5 According to official info: 1 Treasure Chest per Castle
//= 1.6 Only 1st Class < 60 BaseLevel Players can participate
//= 1.7 Guilds with Emergency Call or with 9+ skill points
//= can't take part in NWoE. [Lupus]
//= TODO: The official entrance is in Izlude.
//============================================================
In brief, Emergency Call is not allowed in Novice WoE nor are guilds with 9+ guild skill points. Certain buffs are also disabled. Do we want these carried over? And do we want the guild dungeon access/treasures enabled?//remove several unallowed buffs
sc_end SC_ASSUMPTIO;
sc_end SC_IMPOSITIO;
sc_end SC_SUFFRAGIUM;
sc_end SC_MAGNIFICAT;
sc_end SC_WEAPONPERFECTION;
sc_end SC_GOSPEL;
sc_end SC_BASILICA;
sc_end SC_MAGICPOWER;
sc_end SC_MARIONETTE;
sc_end SC_MARIONETTE2;
sc_end SC_DEVOTION;
sc_end SC_SACRIFICE;
sc_end SC_MAXOVERTHRUST;
sc_end SC_SPIRIT;
Re: Baby WoE
Enable ECall. Dispell all transcended buffs and spirit link upon warp. And I sure hope that everything under the additional comments isn't going to go in with the implementation, since all of us are over level 60 first class, and most of everyone is second class. Maybe change the castle treasure to reflect on HALF of FE castle treasure instead of just one box. It'll be kind of hard for our guild if it's only one box, since we share everything.
Re: Baby WoE
No level restrictions. I think that's dumb because I've been farming alot of stuff on my baby char so it's definitely past that level restriction now. Also, I think as long as it's a baby class, it should be allowed in, anything not a baby shouldn't.
Re: Baby WoE
I believe the original was only "novice WoE" and was not restricted to babies only. It allowed novices and first classes, with limited access for 2nd class non transcended characters.
The question is, do we want it Baby specific, or do we want to allow SOME non-babies (with limited access such as level restrictions or possibly debuffs).
The question is, do we want it Baby specific, or do we want to allow SOME non-babies (with limited access such as level restrictions or possibly debuffs).
Re: Baby WoE
I say babies only, that way everyone is on the same playing field. No regular chars because then why make a baby? We could all make normal chars and take over baby castles.