Food items.

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Tedisan
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Food items.

Post by Tedisan »

Wanted to add it there, just came up with this in the morning, but topic was already closed.

What do U think about food items stat rising effect not disappearing after death? Many shop-selling items would appear on market, many new options of builds etc. etc.
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pyromania
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Re: Food items.

Post by pyromania »

that would be nice.. support
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Re: Food items.

Post by 2206 »

everyone would use +10 foods during siege Q.Q
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Superbia
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Re: Food items.

Post by Superbia »

-1

Food items are fine as they are. /dum
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Sakaretsu
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Re: Food items.

Post by Sakaretsu »

I'd like to see them stay in effect after death.

+1
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Tedisan
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Re: Food items.

Post by Tedisan »

I played on a mid rate server with this option enabled and +9's +8's were used in woe.


Go get +10 lv cookbook first or kill 9 mvp's for food before each woe (if u want to have 3 stats +10).

Eventually food items effect can last 15 minutes instead of 20 /gg2

Idea is good:

1. It would give ppl a chance of selling some shop-selling items for much better prices etc.etc.

2. Ppl would haft to spend some time gathering items for food, that would help eliminate situation when ppl r logging in just for woe.

3. Many places, normally avoided because of sh-tty exp/mobs dropping nothing interesting, would b vesited.

4. Now foods above +7 r practically unused, what's the point spending an hour in dropping ingerents if u can lose effect after crossing first warp.

That is another point for gamers to logging in, game would b more interesting imo. /awsm
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Syze
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Re: Food items.

Post by Syze »

i still use +7s even if there's a chance of dying

the whole point of high-levels foods is to aid those who actually know how to play the game
-1
kel19
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Re: Food items.

Post by kel19 »

-1
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minzo
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Re: Food items.

Post by minzo »

-1 would be too overpowerd.
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Valorous
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Re: Food items.

Post by Valorous »

-1
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