Any "good player" should have FCP, no?Diablo's Robe/Saint's Robe x 3 (Marc, ED, spare marc/ed for if one breaks.) = 90/180 weight.
Tarot breaks through FCP, and FCP comes off, not to mention you can't always have FCP on your way back into the castle, and other scenarios can cause for broken equipment, and you don't want that. Always have a spare. The last thing you want is no ED while you're swalling or pnueing and you get SC'd by a proff and stand there while everyone dies around you, and then you die.
See above. -Diablo's Boots/Tidal Shoes x 2 (Both Gferus, incase one is broken by Tarot) = 50/60 weight.
Feather Beret x 2, Nightmare Spiky/Monk Hat[1] = 120, 100/10 weight.
See Above.
Maces aren't breakable and I don't see a point in dex survivor's on hp.Long Mace x 2, Vital Dex Survivor's = 160, 100 weight.
Tarot breaks maces, and the dex survivor's is for when you're on def and need to swall spam/sanc spam anything at all, as well as for the +hp boost, just incase, where the Long Mace is for offence.
I don't see the point in nox unless there's a large amount of FAS snipers in the enemy guild. -Diablo's Mant/Wool Scarf x 3 (At least 3, Ray, Nox, and Jakk. This is bare minimum.) = 75/150 weight.
Nox reduces damage more than Ray does from not only FAS, but AD, and magical attacks, as well as grimtooth.
Also yes the ham is delightful and very distracting. It was placed there to bring happiness and meat-based joy to all whom gaze upon it.