
its not just venatus, but that shows it the most obvious way, thats like prolly 1-2 seconds after clicking the hide button. the whole bunch is still there withing like 3x3 area taking hits by grim, but the sprites are all around the place. even almost full screen wide, this aint just annoying, not just the point u dont know can u de-hide or not or is there 50 monsters ALREADY hitting u, but also if ur using same kinda stuff in FEW targets, it makes u unable to hit em, coz the sprite is far, so the game thinks u cant hit the monster, even if its right there 3-4 steps away from u.
ive never had it or seen it this superior when it comes to sprite lagging in any RO server, so im expecting it must be something to do it with the server. some settings or whatever.
ive faced high problems with doing stuff with many other skills too, including melee skills, which is failing upon sprite lagging. and many other things.
and while im at it, i guess ill throw this other thing here too, f***ed up cell in stalactic golem map:

that cell right there, is like 1 cell, and u cant walk in there, or walk out from there. theres people claymore trapping and whatever pretty constantly, i few times found even 5-6 monsters stuck in that 1 specific cell, they cant move, or they cant even hit u. its kinda sucky to pick ranged char all the time to go clear that 1 cell so they start spawning in working areas. to carry on leveling the other char.